The Great Vampire War that had been raging for decades across eastern Ellador had revealed to the Ogres that their “Great Chieftain” was dark of heart, and in league with the same dark forces that had caused the Cataclysm. The wars that followed lasted for decades, but were finally brought to an end by an Ogre rebellion spurred on by external truths. Here, what corrupted Ogres remained rallied their fellows, with some ease, against the Ailor who had long restricted their presence in the region, which was now an island. While Ogre groups remained across the northern lands of Aloria, the largest concentrations were on Makat Island, which soon fell under the control of the Tryllejag Realm. In the wake of the Cataclysm, many of these twisted Ogres fell, but some did not and this set the backdrop for much of Ogre relations with the Ailor and even among their own kind over the coming decades. The perception of Ogres as Demonic was coincidentally reinforced by the coming of the Fifth Void Invasion falling victim to the depredation of the Void alongside the Trolls, the reserved and prideful Ogres were reduced to flesh-eating beasts of war. They grew into symbols of strength and power tied with Basjtur both as his champions, tests for the strongest of Velheim society, but also as demonic creatures that deserved to be killed to aid Basjtur in his mission in the world. They actively rejected co-operation with these Races, fearing a repeat of what had occurred with the Allorn Empire, and though the Dwarves were content to leave the Ogres to their business, the Ailor were not. Centuries later, by the time the Velheim Ailor and Dwarves came into contact with the Ogres, they had grown in intellect but also organization. However, as the Allorn Empire grew more decadent and its values decayed, several Ogre populations were enslaved to serve as laborers this proved a waste of resources to the Allorn, many of whom found the Ogres to be overly crude and unattractive, electing to focus on Ailor and other fully sentient Races for use as slaves. While the Drovv never approached the Ogres, the Altalar at first sought contact, and then withdrew to allow the species to continue developing. The Drovv, ancient inhabitants of the north, spoke of these tall and simple creatures to the Altalar, who themselves later had encounters with the species. His female counterpart is known as the Enchantress.Ogres have been separately observed and encountered by many Races and Cultures of Aloria, stretching back for millennia. The Wizard has the appearance of a bearded man with a green robe and pointy green hat. Placing two or three of these characters in the same row will allow them to use Combination Magic, casting powerful spells with splash damage and status effects. Together they are the primary back row classes for Chaotic units early in the game. The Wizard has slightly higher Intelligence stat gains, while the Sorceress has a better Mentality stat growth. Once the stat requirements are met, a Wizard can change class to his upgraded form, the Archmage.Ī male-only spellcaster class, his female counterpart is the Sorceress. Keep him in the back row behind a front-line character for maximum effectiveness. As a magic-user, his spells can be deadly, but his lack of armor and low Vitality stat make him vulnerable to physical attacks. The Wizard has the appearance of a man with a long white beard, dressed in a hooded green and yellow robe, and wielding a gnarled wooden staff. This class belongs in the back row, as the Wizard has weak Strength and Hit Point growth, two weak melee attacks a round in the front row, and low elemental resistances. The first spellcaster available, the Wizard is a versatile magic user that can use different attacks depending on the elemental weakness of the enemy character. The Wizard has the appearance of a blond-bearded man in an emerald green robe, wielding a gnarled staff. Physically frail, but strong of mind, the Wizard studies the inner workings of magic, hoping to one day master them.Īppearances Ogre Battle: The March of the Black Queen The Wizard is a class in Tactics Ogre: The Knight of Lodis, Ogre Battle: The March of the Black Queen, Ogre Battle 64: Person of Lordly Caliber and Tactics Ogre: Let Us Cling Together. " Male spellcaster who devotes his life on uncovering the mysteries of magic." - Description
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